Hi all, Today I saw a post on the 3d scanning users group on Facebook about a technique called Reflectance Transformation Imaging or RTI for short.
Also thanks to Jeffrey Ian Wilson for posting this.
The basic idea of it is to capture a series of images of a surface with different points of light, as to calculate the normals of the surface below. I won't go into any more detail but here is a list of really facinating websites which go into detail about all of the processes required to build an incredible set of images.
This is a great post going into how to extract all of the maps for textures
Part One: http://practiceround.blogspot.co.nz/2015/10/faux-photometric-stereo-part-i-intro.html
Part Two: http://practiceround.blogspot.co.nz/2015/10/faux-photometric-stereo-part-ii.html
Some cool videos of the process
I hope to get something working myself over the next week, I'll probably do a build log of the process along with some example images.
the end goal is to get a substance designer graph with all of the inputs for the images and a bunch of write nodes for the different textures, as I have no programming or scripting experience to automate the process any other way.